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SC2 Impressions

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brybear22   United States. Feb 28 2010 21:21. Posts 142
Had the beta for a bit now and have a good amount of games.

This game is not like Sc1. I feel that in the current state, builds are rock/paper/scissors and no game should go longer than 15 minutes. Hopefully balance and map selection will change this in the future.

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fira   United States. Feb 28 2010 21:42. Posts 6345

agreed


failsafe   United States. Feb 28 2010 22:39. Posts 1040

if you don't want to make a game that sucks, you probably shouldn't hire a lead designer whose past history is all games that suck.

i feel like my nerdsoul is being ravaged. by killing sc1, and then sucking as a successor, sc2 is probably gonna be the thing that forces me to put my eggs in the real life basket


Augury   United States. Feb 28 2010 22:46. Posts 222

Things should change in the future, I think bonus damage makes hard counter very apparent; however, some of the higher level games can last quite some time.

http://www.fnatic.com 

brybear22   United States. Mar 01 2010 00:19. Posts 142

Just watched day[9] daily which showed a long macro game between Affe and Nazgul; hopefully more of this becomes the standard.


 



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